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Chapter 6. Storage and Other I/O Topics ㆍI/O 시스템을 이해할 수 있다. 6.1 - Introduction 6.2 - Dependability, Reliability, and Availability 6.3 - Disk Storage 6.4 - Flash Storage 6.5 - Connecting Processors, Memory, and I/O Devices 6.6 - Interfacing I/O Devices to the Processor, Memory, and Operating System 6.7 - I/O Performance Measures: Examples from Disk and File Systems 6.9 - Parallelism and I/O: Redu..
Chapter 5. Large and Fast: Exploiting Memory Hierarchy ㆍCache 메모리를 이해할 수 있다. 5.2 - Memory Technologies 5.1 - Introduction 5.3 - The Basics of Caches 5.4 - Measuring and Improving Cache Performance 5.5 - Dependable Memory Hierarchy 5.6 - Virtual Machines 5.7 - Virtual Memory 5.8 - A Common Framework for Memory Hierarchy 5.9 - Using a Finite-State Machine to Control a Simple Cache 5.10 - Paralleli..
Chapter 4. The ProcessorㆍProcessor의 내부 구조를 이해할 수 있다.4.1 - Introduction4.2 - Logic Design Conventions4.3 - Building a Datapath4.4 - A Simple Implementation Scheme4.5 - An Overview of Pipelining4.6 - Pipelined Datapath and Control4.7 - Data Hazards: Forwarding versus Stalling4.8 - Control Hazards4.9 - Exceptions4.10 - Parallelism via Instructions4.11 - Real Stuff: The ARM Cortex-A8 and Intel Core ..
Chapter 3. Arithmetic for Computers ㆍArithmetic operations를 이해할 수 있다. 3.1 - Introduction 3.2 - Addition and Subtraction 3.3 - Multiplication 3.4 - Division 3.5 - Floating Point 3.6 - Parallelism and Computer Arithmetic: Subword Parellelism 3.7 - Real Stuff: Streaming SIMD Extensions and Advanced Vector Extensions in x86 3.8 - Going Faster: Subword Parallelism and Matrix Multiply 3.9 - Fallacies ..
Chapter 2. Instructions: Language of the Computer ㆍInstructions를 이해할 수 있다. 2.1 - Introduction 2.2 - Operations of the Computer Hardware 2.3 - Operands of the Computer Hardware 2.4 - Signed and Unsigned Numbers 2.5 - Representing Instructions in the Computer 2.6 - Logical Operations 2.7 - Instructions for Making Decisions 2.8 - Supporting Procedures in Computer Hardware 2.9 - Communicating with P..
Chapter 1. Computer Abstractions and Technology ㆍPerformance(성능)의 정의를 이해 1.1 - Introduction 1.2 - 8 Great Ideas in Computer Architecture 1.3 - Below Your Program 1.4 - Under the Covers 1.5 - Technologies for Building Processors and Memory 1.6 - Performance 1.7 - The Power Wall 1.8 - The Sea Change: The Switch from Uniprocessors to Multiprocessors 1.9 - Real Stuff: Benchmarking the Intel Core i7 ..